Now that we have had some updates to SAS and the AERC scores, I wanted to revisit a topic I had written about in the past, “It’s All About the D,” and the “D” metric has since changed to be more specific when it comes to those attributes in a deck. Now with World’s Collide on the horizon and new cards being brought into the game, I want to look into these traits of decks again, and how Worlds Collide is going to contribute to these particular AERC aspects.
First off, the “D” stat has split up into two main groups now, with a couple supporting cast members. The main two are now under SPEED as Efficiency (F) and Disruption (D), along with House Cheating and Other under MISC. This break down of the previous “D” stat into these categories is a great step forward! For my personal preference “F” is the stat I am most interested in out of the four metrics, as the cards that fall under this category are generally cards that let you go through your deck faster, one way or another. I’m talking about the draw, archive, and cards that allow you to recur or dig through your deck. Decks that have the capabilities to do these things are my jam! The power to get to what you need faster, store it for later, or play it more than once, create the ability to execute a game plan more efficiently, so no surprise that is what the “F” stands for, Efficiency. Based on my limited experience with the new set, I will go over the aspects of the two new houses that have an impact on the SPEED and MISC stats, plus Logos, as every deck I opened contained Logos, so I have the most experience with that Worlds Collide house.
I won’t be sharing any specific cards here, but if you wish to visit my YouTube HERE, you can see what I’ve opened and had some experience with. The idea with this article is to talk about the concepts that exist within the new set and how they contribute to SPEED and MISC AERC categories since I love these stats so much!
Now with Worlds Collide coming into the mix, I see some things occurring with the new cards that make the SPEED category very interesting. In Logos, I’ve noticed how the house has some really great ways to draw more, and repeatedly, archive and cycle through your deck more than the previous two sets, as well as having a card with some intense reap hate. Logos has always been known as the archive house, but now with Worlds Collide, Logos are not just archiving more, the archive is being used as a resource with other cards for key control or towards the Logos key cheat.
Now Star Alliance adds a huge boost to the MISC stat of House Cheating. Establishing a great Star Alliance board can lead to you calling them over and over, as you can use them to Play/Fight/Reap and house cheat to play/use cards from other non-Star Alliance houses. It’s pretty awesome! Although the AERC stat for this house cheating is logged under the SPEED category “F” currently, I think that in the next update it will be moved over to MISC under House Cheating, as that is the majority of what a lot of these cards do. Either allowing you to use a non-Star Alliance card, or play a non-creature Star Alliance card, depending on which card it is, plus a lot of other fun triggers, especially Play abilities. It feels like Star Alliance just wants to get along with all the other houses, and has the card flavor to go along with it.
With the Saurians, there is the addition of the Exalt mechanic, which requires you to put an æmber from the common supply on your creature, and in exchange gives you a benefit. This mechanic creates some interesting and enticing strategies and options for lines of play. From being able to ready and use creatures after exalting, searching your deck for cards, or even using the exalted æmber as if it were in your pool, Sauraian are providing some next-level stuff. The synergy that exists within the Saurian house is going to be something to contend with. But you also have to take take this risk of giving up all that æmber if those exalted creatures get destroyed. High risk, high reward, what more would you expect from dinosaur politicians.
Now Decks of KeyForge has Worlds Collide programmed into the system, so if you so desire, you can take a look at what the AERC stats are, as well as focus in on the SPEED and MISC aspects. I think we will see an evolution of the Worlds Collide cards within this area as more playtesting occurs once the set is officially released. But for now I am on the side of extreme excitement, as this new set is going to add a lot more to the “F” and “D” stats.
This has been a more concise piece of KeyForge literature from me, but I wanted this to be a nice little teaser for what we are about to experience this upcoming weekend, and keep in mind all the “F” and “D” stats that are coming your way, and the fun they can bring to your upcoming games of KeyForge. So as always, may your æmber never be stolen, and you forge your keys promptly. Have a good one!